Every step Senator Rosemary takes ends up with you holding for dear life onto the nearest wall of her domed hat. It is hard not to feel like you're going to fly right off, hundreds of feet in the air, and end up in her cup of coffee, or worse, stomped under her colossal deadly black boots.

She doesn't even bother trying to communicate with you. Instead, time to time, a long manicured nail flies over the hat and flicks you around or slashes at your terrified, fleeing form. The Hat Guard position is even worse than you thought it could be, you think bitterly. The giantesses here treat the slave-soldiers like their expendable property, until they get bored and find something new, you gulp. The day goes on, Senator Rosemary is in and out of meetings.

Throughout passings in the hallway, you even swear you see other Hat Guards, waving their arms frantically at you, as if there is any escape. But there has to be, you realize. She can't just keep the hat on all day. Everything begins to rumble. There sounds like hundreds of foot steps everywhere and you have to cling even harder to the hat. Senator Rosemary quickens her pace, way faster than usual, and you suspect something is happening to cause this...

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February 5
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